A polished 2D platformer developed as a midterm project for the Game Development course at Southern Utah University (SUU). This project highlights core game development concepts such as dynamic character movement, platform mechanics, and level design.
I had the chance to work on this project as the Lead Programmer during my time in P1 Games. This game features blending puzzles and great storytelling, where players embark on a journey to restore a forgotten music collection. Features creative challenges, and a unique narrative that celebrates the magic of music.
NeverRage is a open world third person action RPG that I had the chance to work on as a Unity Developer Intern during summer 2024. I contributed to the project by integrating assets from artists and designers, refining core mechanics, and optimizing performance to ensure smooth gameplay. Collaborated with a large team to develop key features and improve player experience
A custom-built physics system designed for 2D platformer games. This system enables precise character movement, including smooth jumping, collision detection, and realistic interactions with platforms and obstacles. Engineered with efficiency and flexibility in mind.
A flexible and efficient state machine system designed to manage game object behaviors and transitions. Built to simplify complex logic, it ensures smooth state transitions and modularity, making it ideal for gameplay systems like AI, player controls, and interactive environments.
During a hackathon, I collaborated with two colleagues to develop a 2D game engine using JavaScript. Our engine was designed to support isometric point-of-view games, featuring turn-based combat mechanics and pixel art compatibility. It was a rewarding team effort that combined our skills to create a versatile tool for game development.
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